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17.2 Server Transaction The server transaction is responsible for the delivery of requests to the TU and the reliable transmission of responses. It accomplishes this through a state machine. Server transactions are created by the core when a request is received, and transaction handling is desired for that request (this is not always the case).
As with the client transactions, the state machine depends on whether the received request is an INVITE request.
17.2.1 INVITE Server Transaction The state diagram for the INVITE server transaction is shown in Figure 7.
When a server transaction is constructed for a request, it enters the "Proceeding" state. The server transaction MUST generate a 100 (Trying) response unless it knows that the TU will generate a provisional or final response within 200 ms, in which case it MAY generate a 100 (Trying) response. This provisional response is needed to quench request retransmissions rapidly in order to avoid network congestion. The 100 (Trying) response is constructed according to the procedures in Section 8.2.6, except that the insertion of tags in the To header field of the response (when none was present in the request) is downgraded from MAY to SHOULD NOT. The request MUST be passed to the TU.
The TU passes any number of provisional responses to the server transaction. So long as the server transaction is in the "Proceeding" state, each of these MUST be passed to the transport layer for transmission. They are not sent reliably by the transaction layer (they are not retransmitted by it) and do not cause a change in the state of the server transaction. If a request retransmission is received while in the "Proceeding" state, the most recent provisional response that was received from the TU MUST be passed to the transport layer for retransmission. A request is a retransmission if it matches the same server transaction based on the rules of Section 17.2.3.
If, while in the "Proceeding" state, the TU passes a 2xx response to the server transaction, the server transaction MUST pass this response to the transport layer for transmission. It is not retransmitted by the server transaction; retransmissions of 2xx responses are handled by the TU. The server transaction MUST then transition to the "Terminated" state.
While in the "Proceeding" state, if the TU passes a response with status code from 300 to 699 to the server transaction, the response MUST be passed to the transport layer for transmission, and the state machine MUST enter the "Completed" state. For unreliable transports, timer G is set to fire in T1 seconds, and is not set to fire for reliable transports.
This is a change from RFC 2543, where responses were always retransmitted, even over reliable transports.
When the "Completed" state is entered, timer H MUST be set to fire in 64*T1 seconds for all transports. Timer H determines when the server transaction abandons retransmitting the response. Its value is chosen to equal Timer B, the amount of time a client transaction will continue to retry sending a request. If timer G fires, the response is passed to the transport layer once more for retransmission, and timer G is set to fire in MIN(2*T1, T2) seconds. From then on, when timer G fires, the response is passed to the transport again for transmission, and timer G is reset with a value that doubles, unless that value exceeds T2, in which case it is reset with the value of T2. This is identical to the retransmit behavior for requests in the "Trying" state of the non-INVITE client transaction. Furthermore, while in the "Completed" state, if a request retransmission is received, the server SHOULD pass the response to the transport for retransmission.
If an ACK is received while the server transaction is in the "Completed" state, the server transaction MUST transition to the "Confirmed" state. As Timer G is ignored in this state, any retransmissions of the response will cease.
If timer H fires while in the "Completed" state, it implies that the ACK was never received. In this case, the server transaction MUST transition to the "Terminated" state, and MUST indicate to the TU that a transaction failure has occurred.
|INVITE |pass INV to TU INVITE V send 100 if TU won't in 200ms send response+-----------+ +--------| |--------+101-199 from TU | | Proceeding| |send response +------->| |<-------+ | | Transport Err. | | Inform TU | |--------------->+ +-----------+ | 300-699 from TU | |2xx from TU | send response | |send response | | +------------------>+ | | INVITE V Timer G fires | send response+-----------+ send response | +--------| |--------+ | | | Completed | | | +------->| |<-------+ | +-----------+ | | | | ACK | | | - | +------------------>+ | Timer H fires | V or Transport Err.| +-----------+ Inform TU | | | | | Confirmed | | | | | +-----------+ | | | |Timer I fires | |- | | | V | +-----------+ | | | | | Terminated|<---------------+ | | +-----------+
Figure 7: INVITE server transaction
The purpose of the "Confirmed" state is to absorb any additional ACK messages that arrive, triggered from retransmissions of the final response. When this state is entered, timer I is set to fire in T4 seconds for unreliable transports, and zero seconds for reliable transports. Once timer I fires, the server MUST transition to the "Terminated" state.
Once the transaction is in the "Terminated" state, it MUST be destroyed immediately. As with client transactions, this is needed to ensure reliability of the 2xx responses to INVITE.
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