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Pointers and Arrays

 

           A pointer is a variable that contains the address of a variable. Pointers are much used in C, partly because they are sometimes the only way to express a computation, and partly because they usually lead to more compact and efficient code than can be obtained in other ways. Pointers and arrays are closely related; this chapter also explores this relationship and shows how to exploit it.
            Pointers have been lumped with the goto statement as a marvelous way to create impossible-to-understand programs. This is certainly true when they are used carelessly, and it is easy to create pointers that point somewhere unexpected. With discipline, however, pointers can also be used to achieve clarity and simplicity. This is the aspect that we will try to illustrate. The main change in ANSI C is to make explicit the rules about how pointers can be manipulated, in effect mandating what good programmers already practice and good compilers already enforce. In addition, the type void * (pointer to void) replaces char * as the proper type for a generic pointer 

 

1 Pointers and Addresses

Let us begin with a simplified picture of how memory is organized. A typical machine has an array of consecutively numbered or addressed memory cells that may be manipulated individually or in contiguous groups. One common situation is that any byte can be a char, a pair of one-byte cells can be treated as a short integer, and four adjacent bytes form a long. A pointer is a group of cells (often two or four) that can hold an address. So if c is a char and p is a pointer that points to it, we could represent the situation this way:

 


The unary operator & gives the address of an object, so the statement

p = &c;

assigns the address of c to the variable p, and p is said to ``point to'' c. The & operator only applies to objects in memory: variables and array elements. It cannot be applied to expressions, constants, or register variables.

The unary operator * is the indirection or dereferencing operator; when applied to a pointer, it accesses the object the pointer points to. Suppose that x and y are integers and ip is a pointer to int. This artificial sequence shows how to declare a pointer and how to use & and *:

int x = 1, y = 2, z[10];

int *ip; /* ip is a pointer to int */

ip = &x; /* ip now points to x */

y = *ip; /* y is now 1 */

*ip = 0; /* x is now 0 */

ip = &z[0]; /* ip now points to z[0] */

The declaration of x, y, and z are what we've seen all along. The declaration of the pointer ip,

int *ip;

is intended as a mnemonic; it says that the expression *ip is an int. The syntax of the declaration for a variable mimics the syntax of expressions in which the variable might appear. This reasoning applies to function declarations as well. For example,

double *dp, atof(char *);

says that in an expression *dp and atof(s) have values of double, and that the argument of atof is a pointer to char. You should also note the implication that a pointer is constrained to point to a particular kind of object: every pointer points to a specific data type. (There is one exception: a ``pointer to void'' is used to hold any type of pointer but cannot be dereferenced itself. We'll come back to it in Section 5.11.)

If ip points to the integer x, then *ip can occur in any context where x could, so

*ip = *ip + 10;

increments *ip by 10.

The unary operators * and & bind more tightly than arithmetic operators, so the assignment

y = *ip + 1

takes whatever ip points at, adds 1, and assigns the result to y, while

*ip += 1

increments what ip points to, as do

++*ip

and

(*ip)++

The parentheses are necessary in this last example; without them, the expression would increment ip instead of what it points to, because unary operators like * and ++ associate right to left.

Finally, since pointers are variables, they can be used without dereferencing. For example, if iq is another pointer to int,

iq = ip

copies the contents of ip into iq, thus making iq point to whatever ip pointed to.


 
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