Language Translator

Hacking Zone

Hacking Tools
Attacking

Configure Windows

Windows Configuration

Mix Tutorials

Asterisk
Website Building

Novels

Mix Novels

Human Personality

Body Language
MySql General
The process of language translation Print E-mail
General Programming Fundamentals

The process of language translation

By reading this chapter first, you’ll get the basic flavor of what it is like to program with objects in C++, and you’ll also discover some of the reasons for the enthusiasm surrounding this language. This should be enough to carry you through Chapter 3, which can be a bit exhausting since it contains most of the details of the C language.

The user-defined data type, or class, is what distinguishes C++ from traditional procedural languages. A class is a new data type that you or someone else creates to solve a particular kind of problem. Once a class is created, anyone can use it without knowing the specifics of how it works, or even how classes are built. This chapter treats classes as if they are just another built-in data type available for use in programs.

Classes that someone else has created are typically packaged into a library. This chapter uses several of the class libraries that come with all C++ implementations. An especially important standard library is iostreams, which (among other things) allow you to read from files and the keyboard, and to write to files and the display. You’ll also see the very handy string class, and the vector container from the Standard C++ Library. By the end of the chapter, you’ll see how easy it is to use a pre-defined library of classes.

In order to create your first program you must understand the tools used to build applications.

Read more...
 
System Description and Specification Print E-mail
General Programming Fundamentals

System Description and Specification


The engineer’s first task is understanding the system, the second one is specifying it, and the third one is building it. Analysis must precede specification since it is impossible to define or describe what is unknown. Specification must precede construction, since we cannot build what has not been defined. The first two tasks (understanding and defining the system) can be quite challenging in the software development field, particularly regarding small- to medium-size projects.

Read more...
 
Fundamentals of Systems Engineering Print E-mail
General Programming Fundamentals

Fundamentals of Systems Engineering



In this chapter we attempt to provide a technical overview of some topics from the field of software

engineering, stressing those that would be most useful to the working developer. The contents are an arbitrary

selection of the topics that would be most useful to the working analyst, designer, or programmer, operating

in the context of a smaller software project. We have avoided speculative discussions on the respective merits

of the various software engineering paradigms. The purpose of this chapter is to serve as an informational

background and to set the mood for the more practical discussions that follow. The discussion excludes object

orientation since Part II is devoted exclusively to this topic.

Read more...
 
Your Ad Here

Donate us!!

Enter Amount:

RSS socialnet

Add to MyYahoo!
Subscribe in NewsGator Online
Add to Newsburst
Add to Google
Add to My AOL
Add to Pluck
Subscribe in FeedLounge
Add to Windows Live
Add to NetVibes
Subscribe in Rojo
Subscribe in Bloglines
Add to MyMSN
Add to Plusmo for your cellphone
Add to PageFlakes
Add to Technorati
Add to BlinkBits
Comapre Low rate Personal Loans online